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Resource Logistics Center

Plan world-bound immediate or multi-wave transports with production, merchant returns, reserves, warehouse limits, priorities, and deadline safety.

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Task Command Center

Resource Logistics Center

unscoped

Produces a deterministic immediate or multi-wave plan to the deadline. Future production and returning merchants are used only with visible evidence; reserves, warehouse limits, and arrival buffers are never silently bypassed.

No demand yet
A fallback is visible evidence debt. Without merchant evidence, the center plans no transport by default.

Village portfolio

Stock and production describe the evidence. Reserve protects sources; desired stock creates demand. Coordinates stay stable after creation.

No villages in this world yet.

Add one manually or send maintained resource snapshots from the Village Data Center on the Account page.

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villages checked
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planned routes
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resources planned
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distinct merchants used
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unmet demand
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total merchant trips
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concurrently travelling
0
future sends
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routes with reused merchants
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routes using projected stock
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highest merchant cycle

Evidence and feasibility findings

1× No active target has desired stock.

Executable transport schedule

Priorities are served first, then the nearest reachable targets. Resources are allocated once per timestamp; merchants are reused only after their concrete return.

Export

No feasible route yet. Review desired stock, reserves, merchants, warehouses, and deadline.

Portable scenario and world boundary

The JSON export contains this world’s inputs. Import replaces only the selected world and rejects a different world.

Transparent model boundaries

  • Merchant capacity is configurable; the default is 1,000 resources.
  • Travel time = Euclidean field distance × merchant minutes per field ÷ world speed.
  • Production is projected from measurement time to deadline and capped by warehouse capacity.
  • In multi-wave mode, merchants become free only after their calculated return; future loads wait for a full merchant where the deadline permits.
  • The center performs no game action. Verify stocks, merchant count, and route in-game before sending manually.