Resource Logistics Center
Plan world-bound immediate or multi-wave transports with production, merchant returns, reserves, warehouse limits, priorities, and deadline safety.
Resource Logistics Center
unscopedProduces a deterministic immediate or multi-wave plan to the deadline. Future production and returning merchants are used only with visible evidence; reserves, warehouse limits, and arrival buffers are never silently bypassed.
Village portfolio
Stock and production describe the evidence. Reserve protects sources; desired stock creates demand. Coordinates stay stable after creation.
No villages in this world yet.
Add one manually or send maintained resource snapshots from the Village Data Center on the Account page.
Evidence and feasibility findings
Executable transport schedule
Priorities are served first, then the nearest reachable targets. Resources are allocated once per timestamp; merchants are reused only after their concrete return.
No feasible route yet. Review desired stock, reserves, merchants, warehouses, and deadline.
Portable scenario and world boundary
The JSON export contains this world’s inputs. Import replaces only the selected world and rejects a different world.
Transparent model boundaries
- • Merchant capacity is configurable; the default is 1,000 resources.
- • Travel time = Euclidean field distance × merchant minutes per field ÷ world speed.
- • Production is projected from measurement time to deadline and capped by warehouse capacity.
- • In multi-wave mode, merchants become free only after their calculated return; future loads wait for a full merchant where the deadline permits.
- • The center performs no game action. Verify stocks, merchant count, and route in-game before sending manually.