Watchtower Command Center
Plan complete watchtower networks, optimize weighted redundant coverage and calculate exact detection timing along incoming attack paths.
Watchtower Command Center
Official radii · exact route geometryPlan complete watchtower networks, expose weighted coverage gaps, optimize new locations and simulate when an attack is detected along its actual travel path.
Protection perspective
Use loaded world data for a player or tribe and add critical targets manually.
Manual protected villages
Manual entries override world villages at the same coordinate. Weight and placement candidacy are fully configurable.
Watchtower network
Enter every existing watchtower with its real level. Disabled towers remain stored but are excluded from calculations.
Network and route map
Shows protection status, true tower radii, optimizer recommendations and the exact first entry point of an attack route.
Placement and redundancy optimizer
Greedily selects candidate villages with the largest remaining weighted coverage gain. Existing towers and minimum spacing are respected.
Attack-path detector
Intersects a source-to-target line with every tower radius and calculates the detection time and warning lead before impact.
Coverage matrix
Inspect each village’s coverage count, responsible towers and the minimum level required at the nearest tower.
| # | Village | Points | Weight | Status | Coverage count | Covering towers | Required minimum level |
|---|
No valid protected villages yet.
Official level, radius and upgrade valuesExpand levels 1–20
| Level | Radius | Radius gain | Wood | Clay | Iron | Population + | Total population |
|---|---|---|---|---|---|---|---|
| L1 | 1.1 | +1.1 | 12,000 | 14,000 | 10,000 | 500 | 500 |
| L2 | 1.3 | +0.2 | 14,040 | 16,380 | 11,800 | 90 | 590 |
| L3 | 1.5 | +0.2 | 16,427 | 19,165 | 13,924 | 106 | 696 |
| L4 | 1.7 | +0.2 | 19,219 | 22,423 | 16,430 | 126 | 822 |
| L5 | 2.0 | +0.3 | 22,487 | 26,234 | 19,388 | 147 | 969 |
| L6 | 2.3 | +0.3 | 26,309 | 30,694 | 22,878 | 175 | 1,144 |
| L7 | 2.6 | +0.3 | 30,782 | 35,912 | 26,996 | 206 | 1,350 |
| L8 | 3.0 | +0.4 | 36,015 | 42,017 | 31,855 | 243 | 1,593 |
| L9 | 3.4 | +0.4 | 42,137 | 49,160 | 37,589 | 286 | 1,879 |
| L10 | 3.9 | +0.5 | 49,301 | 57,518 | 44,355 | 339 | 2,218 |
| L11 | 4.4 | +0.5 | 57,682 | 67,296 | 52,338 | 399 | 2,617 |
| L12 | 5.1 | +0.7 | 67,488 | 78,736 | 61,759 | 471 | 3,088 |
| L13 | 5.8 | +0.7 | 78,961 | 92,121 | 72,876 | 556 | 3,644 |
| L14 | 6.7 | +0.9 | 92,384 | 107,782 | 85,994 | 656 | 4,300 |
| L15 | 7.6 | +0.9 | 108,089 | 126,104 | 101,472 | 774 | 5,074 |
| L16 | 8.7 | +1.1 | 126,465 | 147,542 | 119,737 | 913 | 5,987 |
| L17 | 10.0 | +1.3 | 147,964 | 172,624 | 141,290 | 1,078 | 7,065 |
| L18 | 11.5 | +1.5 | 173,117 | 201,970 | 166,722 | 1,271 | 8,336 |
| L19 | 13.1 | +1.6 | 202,547 | 236,305 | 196,733 | 1,501 | 9,837 |
| L20 | 15.0 | +1.9 | 236,981 | 276,477 | 232,144 | 1,770 | 11,607 |
An attack receives its watchtower tag only when its travel path enters an active radius; the target itself does not need to be inside the radius. Existing tags are retained. The simulation assumes the tower existed in time and the world’s game conditions were met.