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Watchtower Command Center

Plan complete watchtower networks, optimize weighted redundant coverage and calculate exact detection timing along incoming attack paths.

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Task Command Center

Watchtower Command Center

Official radii · exact route geometry

Plan complete watchtower networks, expose weighted coverage gaps, optimize new locations and simulate when an attack is detected along its actual travel path.

Protection perspective

Use loaded world data for a player or tribe and add critical targets manually.

Priority weighting

Manual protected villages

Manual entries override world villages at the same coordinate. Weight and placement candidacy are fully configurable.

No manual protected villages yet. Import coordinates or add a village.

Watchtower network

Enter every existing watchtower with its real level. Disabled towers remain stored but are excluded from calculations.

3.9Radius
Active towers
0
Protection targets
0
Weighted coverage
0.0%
Redundant
0
Uncovered
0

Network and route map

Shows protection status, true tower radii, optimizer recommendations and the exact first entry point of an attack route.

UncoveredSingle coverageRedundant coverageWatchtowerRecommendationFirst detection

Placement and redundancy optimizer

Greedily selects candidate villages with the largest remaining weighted coverage gain. Existing towers and minimum spacing are respected.

Weighted goal fulfillment
0.0%after planning
Before: 0.0%
0 coverage goals still open
Add protected villages first.

Attack-path detector

Intersects a source-to-target line with every tower radius and calculates the detection time and warning lead before impact.

Enter valid source and target coordinates.

Coverage matrix

Inspect each village’s coverage count, responsible towers and the minimum level required at the nearest tower.

Export
#VillagePointsWeightStatusCoverage countCovering towersRequired minimum level

No valid protected villages yet.

Official level, radius and upgrade valuesExpand levels 1–20
LevelRadiusRadius gainWoodClayIronPopulation +Total population
L11.1+1.112,00014,00010,000500500
L21.3+0.214,04016,38011,80090590
L31.5+0.216,42719,16513,924106696
L41.7+0.219,21922,42316,430126822
L52.0+0.322,48726,23419,388147969
L62.3+0.326,30930,69422,8781751,144
L72.6+0.330,78235,91226,9962061,350
L83.0+0.436,01542,01731,8552431,593
L93.4+0.442,13749,16037,5892861,879
L103.9+0.549,30157,51844,3553392,218
L114.4+0.557,68267,29652,3383992,617
L125.1+0.767,48878,73661,7594713,088
L135.8+0.778,96192,12172,8765563,644
L146.7+0.992,384107,78285,9946564,300
L157.6+0.9108,089126,104101,4727745,074
L168.7+1.1126,465147,542119,7379135,987
L1710.0+1.3147,964172,624141,2901,0787,065
L1811.5+1.5173,117201,970166,7221,2718,336
L1913.1+1.6202,547236,305196,7331,5019,837
L2015.0+1.9236,981276,477232,1441,77011,607
Detection follows the travel path

An attack receives its watchtower tag only when its travel path enters an active radius; the target itself does not need to be inside the radius. Existing tags are retained. The simulation assumes the tower existed in time and the world’s game conditions were met.